Posts by Amanda

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Investigating Women’s Pathways in Games

Digital games are a popular medium for entertainment, creative expression, and play. Research reveals that—in the right context—they can also...

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First in the World Grant

Many students who are qualified for college ultimately slip through the cracks when it’s time to apply. In collaboration with...

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International Women’s Hackathon

In conjunction with Microsoft Research, I organized the first-ever International Women’s Hackathon on the University of Wisconsin-Madison campus. I recruited...

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Visioneer Design Challenge

  In addition to my work in research, I value opportunities to participate in outreach opportunities. I have volunteered for...

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Games+Learning+Society Conference

I served as co-chair for the 11th annual Games+Learning+Society Conference, held in Madison, WI in July 2015. GLS is one...

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Digi Design E-Textile Class

I like side projects, especially when they present challenges like teaching a group of 4th-6th graders about sewing, circuits, and...