Investigating Women’s Pathways in Games
Digital games are a popular medium for entertainment, creative expression, and play. Research reveals that—in the right context—they can also...
Digital games are a popular medium for entertainment, creative expression, and play. Research reveals that—in the right context—they can also...
Many students who are qualified for college ultimately slip through the cracks when it’s time to apply. In collaboration with...
In conjunction with Microsoft Research, I organized the first-ever International Women’s Hackathon on the University of Wisconsin-Madison campus. I recruited...
In addition to my work in research, I value opportunities to participate in outreach opportunities. I have volunteered for...
I served as co-chair for the 11th annual Games+Learning+Society Conference, held in Madison, WI in July 2015. GLS is one...
I like side projects, especially when they present challenges like teaching a group of 4th-6th graders about sewing, circuits, and...
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